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A typical design doc (the only proper one infact) |
• get to konw the tools and think a bit deeply into the game universe
• make a blog, Facebook page + a Ludum Dare post
Day 1:
• design phase
• get something playable
• make the assets
Day 2:
• make the game (menu, levels, story...)
• correct all the bugs and fill the missing things
Post-day 2:
• correct all the bugs and fill the missing things
Hope it'll work!
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