Let's make a statement of the actual situation:
- We left the challenge
- We changed Engine
- We have more time to work on the game
- Some of the assets needs to be remade
- There is still a huge work to do!
Since we left the challenge we slowed down our progression. We must learn the new engine and create, think and design the new elements of the game that were set apart due to Stencyl limits.
This engine offers new possibilities and matches more our objectives. It is simple enough and though it seems more adequate to power our game. TGDOR will look more like the TGDOR that we had in mind with Construct 2. For the moment we encountered no problems, bugs or annoying things with it. The only bad mark is that it has nearly no documentation, wiki or tutorials.
Today we will certainly make a short pause, for two reasons: we haven't got the full day free (we will be absent tonight) and we will prepare the 0h Game Jam.
This Jam will start when the clocks will shift from 02:59:59 a.m. to 02:00:00 a.m., on the 30th October!